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Who Are You?

Enter your player name. This will identify your character across all sessions.

Character Creator
POINT-BUY BUILDER
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Welcome! You don't have a character yet. Build one and submit it to your DM for approval.
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How GURPS works: When you attempt something risky, roll 3 six-sided dice (3d6). Roll equal to or under your skill number to succeed. A 10 succeeds 50% of the time. A 14 succeeds ~91% of the time. Rolling a 3 or 4 is always a critical success. Rolling a 17 or 18 is always a critical failure.
100 pts remaining of 100
Attributes: 0
Secondary: 0
Traits: 0
Skills: 0
Total: 0
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Campaign Planner
DM ACCESS · CHARACTERS · RULES · TRAITS · SKILLS
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Character Submissions
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Conditions Library
These conditions appear in the Gametime modifier calculator. System conditions come from GURPS rules. Toggle any condition off to hide it from players. Add custom conditions for house rules or specific scenario modifiers.
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Campaign Settings
Active Rules
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Advantages, Disadvantages & Quirks
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Skills
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DM Area
DM ACCESS · SESSIONS · NPCS · STORYLINES
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Phase 3 complete. Session planning, NPC cards, and player sheet views will be built in Phase 5.
Coming in Phase 5
Session Planner
Write and store session notes, encounter plans, and objectives.
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Coming in Phase 5
NPC Library
Create and store NPCs with full stat blocks and story connections.
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Coming in Phase 5
Story Arcs
Map out your campaign's story threads and track player involvement.
NOT YET BUILT
Coming in Phase 5
All Character Sheets
View every player's full character sheet from one place.
NOT YET BUILT

DM ACCESS

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